If you want to draw a custom view using calls similar to Core Graphics’s CGContext
calls in a SwiftUI custom view, paths can be drawn like this:
struct CurveEditor: View {
var body: some View
{
GeometryReader { geom in
let width = geom.width // Make the rest of the code a bit cleaner
let height = geom. height
Path { path in
path.move(to: CGPoint(x: 10.0, y: 10.0))
path.addLine(to: CGPoint(x: geom.size.width - 10.0, y: geom.size.height - 10.0))
}
.stroke(style: StrokeStyle(lineWidth: 20.0, lineCap: .round))
.foregroundColor(.blue)
}
}
}
which produces the above.